PAC-MAN — EAT THE DOTS

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HOW TO PLAY
  • Use arrow keys or WASD to move through the maze.
  • Eat all the small dots to clear the level.
  • Avoid ghosts — touching one costs a life.
  • Eat a large power pellet to turn ghosts blue and vulnerable — eat them for 200 points each.

Pac-Man is the most recognised video game character in history — more recognisable, according to a 1990s survey, than Mickey Mouse. The yellow circle that eats dots while being chased by four ghosts became the first true video game cultural phenomenon, crossing over from arcades into mainstream culture in a way that no game before it had managed.

Toru Iwatani, a 27-year-old game designer at Namco in Tokyo, designed Pac-Man in 1979–1980. He wanted to create something different from the combat-and-shooting games dominating arcades at the time — something that couples could play together, something appealing to women who rarely visited arcades. The concept of "eating" as a core mechanic came from a desire to make something light and cheerful. According to Iwatani, the Pac-Man shape was inspired by a pizza with one slice removed, though he has noted this may be a post-hoc rationalisation.

Pac-Man debuted in Japanese arcades in May 1980. Midway licensed it for North American distribution, where it became the highest-grossing arcade game of all time. By 1981, Pac-Man cabinets were earning $100 million per year. The Atari 2600 home version sold 12 million copies — making it the best-selling game for a home console at the time, despite being a famously poor port that disappointed players who had fallen in love with the arcade original.

The Ghosts: Not as Random as They Look

One of Pac-Man's most fascinating design elements is the individual behaviour of the four ghosts, each of which has a distinct personality programmed into their chase logic:

Classic Patterns and Ghost Exploitation

Advanced Pac-Man players discovered that the ghosts' deterministic behaviour meant the game could be learned as a series of "patterns" — specific routes through the maze that the ghosts would follow predictably. Some players memorised complete 5-board patterns (entire levels played the same way every time) that scored near-perfect results. Billy Mitchell, the first person to achieve a perfect score of 3,333,360, did so using extensively practised patterns combined with real-time ghost reading.

Frequently Asked Questions

How do you play Pac-Man?
Navigate through a maze eating all dots. Avoid the four ghosts — contact costs a life. Power pellets temporarily make ghosts vulnerable and edible. Clear all dots to advance.
What are the ghost names and behaviours?
Blinky (red) chases directly. Pinky (pink) targets ahead of Pac-Man. Inky (cyan) uses a complex offset. Clyde (orange) alternates between chasing and retreating to his corner.
What is the highest possible score in Pac-Man?
3,333,360 points — the perfect score achieved by eating every dot, fruit, and ghost across all 255 levels. Billy Mitchell was first to achieve this in 1999.
Who made Pac-Man?
Toru Iwatani at Namco, released in May 1980. Inspired by wanting to create a game for couples and women. The design was reportedly inspired by a pizza with a slice removed.

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