👾 SPACE INVADERS — CRT EDITION

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HOW TO PLAY
  • Move left/right with arrow keys or A/D.
  • Press Space to fire your cannon.
  • Shoot all aliens before they reach the bottom of the screen.
  • Aliens speed up as their numbers decrease.
  • The mystery ship (UFO) crosses the top occasionally for bonus points.
  • You have 3 lives — shields recharge slightly between waves.

Space Invaders was designed by Tomohiro Nishikado and released by Taito in Japan in June 1978. It became so popular that it reportedly caused a shortage of 100-yen coins in Japan, and Taito had to produce four times the usual coin supply to meet demand. By 1980, it had generated $2 billion in revenue worldwide — equivalent to roughly $8 billion today.

The alien movement pattern — side-to-side, descending one row each time they reach a wall — was partly a technical constraint. The original hardware couldn't animate all the aliens at once, so they moved one at a time in sequence. As fewer aliens remained on screen, the processor had more time per alien, making them appear to speed up. Nishikado kept this behaviour because it created natural difficulty progression.

Space Invaders was the first game to track and display a high score, encouraging players to come back and beat their previous best. It also popularised the "lives" system — three chances before game over — which became standard across decades of games.

This CRT monitor edition gives the alien grid a period-accurate visual treatment, with scanline effects and the distinctive monochrome-with-colour-strips look of the original cabinet (which used transparent colour film overlays on a black-and-white CRT to fake colour graphics).

Space Invaders Strategy

Frequently Asked Questions

How do I fire?
Press the Space bar to fire. You can only have one shot on screen at a time — wait for it to hit something before firing again.
Do aliens speed up?
Yes — the fewer aliens remain, the faster they move. The last alien moves at maximum speed and is the hardest to hit.
What does the UFO score?
The UFO awards a mystery score — 50, 100, 150, or 300 points depending on which shot number hits it. Competitive players track shot counts to maximise UFO scores.
Is there an infinite loop of waves?
Yes — after clearing all aliens, a new wave begins at a lower starting position, increasing the challenge indefinitely.

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